Hi there ! I'm Yannick, a 25 years old french engineer passionate by videos games.
I start my career as a game developper, which is for me one of the best way to express my creative skills.
Through this site, you will find all the notable projects I have done.
If you want to know more about my skills, you can find it in my resume (click on my picture).
I'm currently looking for a job, so if you want to contact me, pick up my mail at the bottom of the page!
During my 2 years at Artefacts Studio, I worked as a Gameplay Programer on
the Dungeon Of Naheulbeuk.
It is a tactical RPG, turn by turn based, around the universe of the Dungeon of Naheulbeuk
(which is originaly an audio saga made by John Lang).
The team used Unity & the C# language to realize this project.
My work on this game touches a lot of things, from the first system for the cinematics at the begining,
to more gameplay stuff like the skills & the states.
I also had the chance to come early in the production phase, so I was able to put down some of the architecture
for the game, among many things (triggers, skills, states, combat & exploration phases...)
During the 2 years, I worked hand to hand with the design (which was fluctuating a lot),
and I had the opportunity to lead 2 interns. I also had to took the lead on the programing team when the true lead was away.
The game is made for the PC, but others version might (or not) come later.
You can get the game here.
LudumDare 47 entry, on theme "Stuck in a loop".
Developed in 48-50h in a team of 2.
In this little world, your goal is to survive as long as possible.
To succeed, you have to choose 5 actions to loop through until you die.
We wanted to create something with a real customization. Each time you launch the game, you won't play the same as you dide the previous time.
With: Quentin Ferré
Play
For the 46th edition of the Ludum dare, around the theme "Keep it Alive", we decide to represent with humor
the period of lockdown.
We made a 2D Shooter in 48h, in which you have to go to the mall in order to get some toilet papers & basic supplies.
During the trip, you will be attacked by different people who are coughing a bit too much, and who can infect you.
To stop their cough, you can throw masks at them, and you will be help in the journey by the hydroalcoolic gel & the soap.
Started from scratch with Unity, everything was created by our team (except some graphicals assets).
With: Quentin Ferré
Play
LudumDare 41 entry, on theme "Combine 2 incompatibles genres".
Developed in 48-50h in a team of 3.
In this FPS painting, you'll try a new method to paint: weapons instead of a pencil.
Kill every bugs you bring on the map (thanks to the divine cube) in order to create the best canvas.
For this game, we wanted to create something really funny. We combine an artistic hobby (painting) with the
desire to kill every moving things.
With: Quentin Ferré & Vincent Delannoy
Play
FPS sci-fi game developed in 72h in a team of 3, during the Ludum Dare 39th edition.
Theme was "Running Out of Power".
Started from scratch with Unity, everything was created by our team except the sound.
The player evolve in a laboratory and go through rooms which are full of ennemies.
In order to finish the game, the player have to kill the bad guy who take possesion of this lab.
But to do so, he have to destroy some pillars who power the shield of the bad guy.
With: Quentin Ferré, Vincent Delannoy
Play
Java implementation of the Reversi game (also known as Othello).
School project during my 1st year in engineering school.
With this soft, the player can choose to play against an AI which can use two
different algorithms: Alpha-Beta heuristic or Min-Max.
First Unity game, made in a team of 3.
We start from the famous Roll-a-Ball tutorial of Unity, and convert it in a sort of runner.
The player have to reach the end of the game with a certain number of banana, in order to make a jam.
If he doesn't have the required number, then he have to start from the begining another time to collect missing bananas.
In order to never have the same level between two runs, we add some kind of procedural generation.
Implementation of the Solitaire card game in Java. This was my main school project during my 2nd year in DUT.
This project was designed for the website
"La valise maths à modeler",
but we experienced some issues when porting to web version.
The help button show the most interisting next move find by the Monte-Carlo Tree Search algorithm.